Minecraft Plugins
Java plugins on Paper API and Netty — low-latency, production-grade, zero overhead. Real-time packet work, custom protocols, anti-cheat grade auditing.
// java plugin developer · backend engineer
I build Minecraft plugins, Linux CLI tools, and backend systems in Java, Python, Go, and Rust — fast code, clean architecture, zero bloat.
Fast code. Clean architecture. No bloat.
What I build, and how I work. Specialised in low-latency Minecraft plugin architecture and lean backend systems — the kind of code that ships to production and stays quiet.
Java plugins on Paper API and Netty — low-latency, production-grade, zero overhead. Real-time packet work, custom protocols, anti-cheat grade auditing.
Shell scripts, audit utilities, and automation built for real server environments. Honest tools that fail loud and run lean.
APIs and services in Python, Go, and Rust — minimal dependencies, maximum speed. Async-first, observability-ready.
Technologies I reach for every day. Proficiency bars reflect honest, day-to-day working comfort — not résumé inflation.
A linear-ish commit history of how I got here.
Selected work and open-source contributions. Filter by language to narrow the view.
Real-time combat tracking, damage analysis, and detailed PvP statistics for Paper servers.
Building, management, and pathfinding automation across large Minecraft worlds.
Lightweight animated rank prefixes for TAB using PlaceholderAPI and LuckPerms.
Local web dashboard unifying Claude Code & Antigravity IDE — manage MCPs, skills, plugins, API tokens, CI/CD, and usage metrics.
MC_Audit — lightweight detector for Minecraft cheats: mods, injectors, and hardlinks/symlinks.
This portfolio — handcrafted single-file HTML/CSS/JS rendered like a code editor.
Available for plugin commissions and backend projects. Drop a line — replies usually land within a day.